Friday, November 16, 2012

Red Herring Productions

Phew, so incoming flood kind of. These are some of the visual development pieces along with a texturing test (we now have a really nice shader for things too!). It's a senior project that I'm working on with five other students starting around June.

It first started with the concept of two superheroes on a blind date, but changed to a father-daughter story about acceptance. The blind date one had a lot of cool ideas however there were a lot of story issues to fit into a 2 minute short without any dialogue. Our new plot has gone through a ton of iterations on story as well, however our team has some story telling masterminds in there. There's still even more work to show, so expect to see those soon.

Oh, the high concept is a super villain father expects to inaugurate his daughter into villainary on her 13th birthday. However, things don't go as planned as the daughter is already an aspiring super hero.

Sunday, November 4, 2012


So I needed a tearaway/take away illustration for a class and did this in about an hour. It's fun to just do quick stuff like that, but I need to hunker down on polishing more things too.

Monday, October 22, 2012

People Places ... Pygmy Pie

An assignment for an illustration concept art class. First you go to a location (or several) do some good ole drawings and then you throw in a mythological character and then tie in a news event of some kind. So if this were a game of Clue the description would be something like this: Baba Yaga in the garage with a gas hose.

New Perspective Stuff

Another semester, more stuff for the game team.
We started going into a different direction with some of level layouts, including making a sort of hub world as an arcade.
Which means making stuff for an arcade and research!
The posters are designed after the names for the levels and since we needed something graphic quickly, they're made in the style of Tom Whalen's work. Check his stuff out if you haven't, it's fantastic!

Oh, hold on... I need one more chance to stuff the word stuff into this post.

Monday, September 17, 2012

Billy The Boy--More Pieces

Here is some of the title cards for the summer project. Either straight up photoshop or painting over renders.

The "Beauty Shot"

And Color Keys

Some Paintings

Painting flood of some stuff from spring semester. Playing a little bit of catch-up here! There will probably be another spam thread later.
All oil on board..I think 16" x 18" or so.

Monday, July 23, 2012

Summer Projects!

Hey guys, I need to update this thing seriously.
Here's a short that I had to work on over the beginning of Summer. We were given four storyboards to choose from and 6 weeks to do the whole thing. 
I wanted to experiment a little bit in terms of style and push what I could do in Maya.
Here's the final video and below it is the 2D animatic to help break down the animations for myself. 

Billy The Boy from Laura Borgen on Vimeo.

Billy the Boy Animatic from Laura Borgen on Vimeo.

Monday, March 26, 2012

Wendy Facial Rig

Here's an expression test of the facial rig I've been working on. Between this class and working on the game team... learning a lot of things. Had to redo this face a few times. For future notes, maya does not like having things constrained by two things.

Friday, March 23, 2012

Some Life Drawing

Some life drawings from Wednesday. Shout out to Cole Harrington who is the monitor of the session! (Check out his cool, stylish stuff) Because of him we stuck to shorter poses! The 1 minute ones are probably the weakest overall though.

Monday, March 5, 2012

Monkeying Around

I needed to update with a new "self-portrait" and something to put on my business card. Next time I want to do the final illustration in vectors! Now why would I name the blog PuppyPulp and then draw myself as a monkey? Because "Art Monkey" is a more common phrase with better connotations than "Art Puppy"! Also, puppies can't actually draw.


Here's the video of last semester's junior project.
If I ever have time, I would like to correct the shadow maps layer. Everything was rigged, modeled, textures, edited...etc by me.
Programs used: 3DS Max, Photoshop, Zbrush, Premiere, After Effects

The Gambado from Laura Borgen on Vimeo.
And here's a "beauty shot."

Viz-Dev Junior Project 2

Here's some visual development work for my second semester junior project. The animatic is a few posts down. Here you can see the different storyline/shots in the storyboards. Gotta do more environment work with better color comps!

Life Drawing Dump

Some life drawings. Older to more recent! Most poses are between 1 to 2 minutes.
Hurray for a square sketchbook. It's fun to just fill up a page by turning it as needed.

First Animatic

Animatic for my second semester junior projecct. A lot of changes have been made, in fact I made a different animatic to accommodate it. Here's to tracking progress! (The title and everything is a work in progress.)

PRJ 350 Animatic from Laura Borgen on Vimeo.

Back to those digital sculptures...

Here are the more finalized forms of those WIPS a post or two down. I've been working on the Merv model more, changing his pose and adding a few props in order to make it more of a digital illustration. I'll update that when I'm done. For now, I just have these meager offerings.

Nitronic Rush Art

Here some things that I worked on for Nitronic Rush! It's not all the things...just some of the stuff that was easy to upload and track down. There's a good number of concept art, models, and other things that I might upload later. There was a compilation of stuff, like credits posters and building textures (looked like a Tron quilt)  but need to track down.
Here is the loading screen. I gussied up a screenshot. Removing buildings, painting over the road and painting in a lampost, playing with the colors.

Before the moving cinematic, we briefly had a "slideshow" opening. This was another paint over. That car was really fun to make!

Some interior core viz-dev. Initially,  you were going to be able to drive around more inside before reaching the heart. But alas, scope!
Aaaaannndddd more recently. Here's a mock CD back for our wonderfully talented song guys--MJ Quiggley (The Quiggles) and Jordan Hemmenway (Torcht). Jordan has got to be the most awarded man at Digipen, with an impressive list of games like Solstice and Solace under his belt. On my current team I get to work the Quiggles again. So lucky to have these teammates I feel like I could improve so many more things about this.
When I feel nostalgic I'll post more!